A Portent
"As weapons are objects of ill omen, followers of the Way do not use them." - Taoist saying
View ArticleNaval Yard
The completed Naval Yard. With a whopping 9 x 5 doober, it is the largest building in all of Age of Darkness and has to be so - post-Dreadnought warships are all built here, and it also is the home of...
View ArticleHeavy Engineering Depot
For AXP 1 - Trianon, a new HED building is expected to replace the one meant for Western European factions.
View ArticleNaval Yard, redux
This time, it's the Naval Yard for Japan and Italy. I will be asking Azangara to help retouch this one soon. QUICK ANNOUNCEMENT: Kongo, a battleship-type UU, has been chosen for addition to the Age of...
View ArticleNelson-class battleship
....in blue dazzle camouflage. This is one of the reasons why Trianon is taking far longer than I expected. New animations are all required for the whole muster of heavy ships, as well as the Naval Yard.
View ArticleHumber Mk 4
Forgive me for the long delay as I am unemployed and still struggling with finding work instead of working on this mod. This is one of two versions of the Humber Mk4, the most powerful armoured car...
View ArticleCamel Rifle
Camnels are available to Iran, India and Iraq. While they aren't as powerful as normal cavalry in that they are somewhat slower, camels have more hitpoints and armour, and also have a defensive bonus...
View ArticleNew Patriots
Two different worlds. Two different paths for mankind. Two different roads for nations to rise. Which one will be your way to global dominance? Dua dunia yang amat berbeza. Dua wawasan yang saling...
View ArticleLefH 18
It's arty pieces and other packables that are holding up our progress for AXP 2.
View ArticleWonder WIP
Thanks to the Kings & Conquerors mod, we now have plenty of spare parts to commence construction of the wonders of Age of Darkness. It is no small task, I can assure you.
View ArticleAnd the million ringgit question of the day is.....
.......will it Blend? Tune in next Sunday to find out!
View ArticleNew bomber animation
One of the problems associated with Rise of Nations is the fact that you can only utilise up to 3 working turrets and 4 working nodes for ammunition sprites. I've been at work, trying to create a...
View ArticleNew motorboats
It took us some time to agonise over how attack boats would be implemented, but after some thinking we decided that the appearance of motorboats would be cosmetic. They are useful for tracking subs,...
View ArticleWorking with Blender (Kirov cruiser WIP)
Special credit goes to ryder25, who figured out a way to import and export BH3s and BHAs using Blender! as a result I am currently using Age of Darkness as a training exercise in Blender. Can't say...
View ArticleLahti L39 (WIP)
The Lahti L39 was a Finnish-designed multipurpose rifle used in both wars fought by Finland against the Soviet Union during the Second World War. Originally an antitank weapon, it can also be used to...
View ArticleVanguard class
More surface shipping is afoot for Britain, but will come out only either with AXP3 or AXP4, and is subject to slot availability. If you are lucky, the British will get the Admiral class and the...
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